#import bevy_pbr::{ forward_io::{VertexOutput, FragmentOutput}, pbr_fragment::pbr_input_from_standard_material, pbr_functions::{alpha_discard, apply_pbr_lighting, main_pass_post_lighting_processing}, } struct MyExtendedMaterial { quantize_steps: u32, } @group(2) @binding(100) var my_extended_material: MyExtendedMaterial; @fragment fn fragment( in: VertexOutput, @builtin(front_facing) is_front: bool, ) -> FragmentOutput { var pbr_input = pbr_input_from_standard_material(in, is_front); pbr_input.material.base_color = alpha_discard(pbr_input.material, pbr_input.material.base_color); var out: FragmentOutput; out.color = apply_pbr_lighting(pbr_input); out.color = main_pass_post_lighting_processing(pbr_input, out.color); return out; }