remove unused values from shader storage
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3 changed files with 0 additions and 11 deletions
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@ -29,8 +29,6 @@ fn setup(
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let storage = buffers.add(ShaderStorageBuffer::from(MandelbulbStorage {
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mesh_translation: transform.translation,
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sphere_radius: 1.0,
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color: Vec4::default(),
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model_inverse: transform.compute_matrix().inverse(),
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power: 8.0,
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iterations: 32,
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